Greuhod Gor'Lung

Engineseer Prime of the Emperor's Hymn

++ A moment of laxity spawns a lifetime of heresy. Never forgive, never forget. ++
NAME: Greuhod “Ferros” Gor’Lung
PLAYER: IronScholar
FACTION: Shilwulf Dynasty
CAREER: Explorator
IMAGE: Jason Juta


Greuhod Gor’lung, son of Granok Lo’Unglar was brought into the universe under the cascading light of a binary star system near the Imperial colony of Corusil. His squat HomeWorld of Braxor ED-9 was once encircled by vast orbital rings of scrap metal, broken up ship/vehicle parts, and mineral-rich asteroids tractored from a nearby belt of cosmic debris within the solar system. What was once a seemingly innocuous M-class junkyard planet was actually a salvage and repair hub for a vast majority of Imperium vessels within the core worlds. This hazardous, barren world was also a base of operations for the Wroughtmend Trade League before the Hive Fleet Behemoth scourge swept through the core HomeWorlds of space sector Segmentum Ultima.

Prior to the horrific invasion of the Tyranid hive tentacle, Greuhod was a favored member of his league’s enginseers crew, and had proven himself uniquely adept at reconstituting ailing machinery. A life of promise and eventual wealth seemed within sight to him until the day the darkness of space became a living thing and took that all away from him. Barely escaping the repair vessel he’d been assigned to (Greison Mark IV), and plummeting to the planet’s surface in an escape pod, he and his comrades waged a hopeless battle against the gnashing tide for weeks within the countless mining tunnels throughout the planet’s surface. In the end, he stood alone. The sole survivor of that mindless, seething mass of death; buried kilometers beneath Braxor ED-9’s surface, and entombed within an abandoned collapse shelter.

And there he stayed alone for two standard months surviving on stale recycled air, corpse starch, cave vermin, and raw determination. The foul brood of Tyranids scatered, chittered, and screeched around him from beyond the confines of the collapse shelter, but by the grace of his sacred ancestors they never found him.

Then came the sounds of thunder and damnation from above. The hail of nuclear cataclysm from Imperium vessels in orbit, cleansing the rancor of the hive from its periphery. The wretched creatures scurried into the depths to evade the purifying fire, but the Emperor’s wrath would not be quenched so easily. Ground forces, lead by a contingent of space marines (Deathwing chapter), poured into the porous surface, and brought hot, angry death to the unholy scum. Yet, this was not the salvation he’d prayed to his forefathers for. Had he revealed himself to the Imperial forces at that time, death would surely have been met out by them with flame in the name of Exterminatus. So, instead, he remained hidden and waited longer.

Weeks passed within the sanctum of his hidden alcove, until he felt that madness would swallow him up in that dark silence. In a final act of desperation, he donned one of the remaining survival suits and a rebreather, and made the arduous journey back to the planet’s surface. Upon climbing out of the broken hollows of the mine shafts, he saw the ruin that had been placed upon the world in the wake of the infestation and subsequent cleansing.

He walked the surface alone for what seemed like an eternity; barely able to breath once the rebreather gave out. The planet’s already limited atmosphere was almost completely destroyed, and was now filled with the noxious gases left behind during the orbital assault. But he continuted… he remained… the genetically hail and hardy body of his people was all that allowed him to sustain the scant life that remained within him.

Seventy-six days after the initial invasion, the junkers came from the sky to claim the broken remnants of the world’s machinery and resources. During one of the junker surface salvage operations, Greuhod stowed away on the landing vessel, and hid himself (once again) within the bosom of the machine.

Personality: Greuhod is often cold and matter-of-fact in social settings, and tends to be avoided by others due to this emotional disconnection. However, over time, his comrades come to respect his levelheadedness, and come to rely upon his sound judgement in the face of adversity and tribulation. He is fiercely loyal to his friends and closest colleagues, and holds a humble nobility within himself that only the most observant and coded are capable of perceiving.

However, despite his inner mettle and focus, Greuhod is also given to bouts of curmudgeonry and melancholy from time to time. These episodes are often preceded by emotional outbursts of anger and rage. The loss of his home world, and the cataclysmic displacement of his people has left Greuhod bitter and easy to anger in certain circumstances. Any question of his honor, commitment to his cause, or any slight against his heritage is likely to be seen by him as a gross provocation… met with an unequally gross response.

Greuhod is two-fold in his aspirations: To become a living vessel of hope for his people that would be impervious to the effects of time, death, corruption, and fear. Within this iron icon, his goal would be to act as a rallying marker for his scattered brethren, so that they might reunite, rebuild their kingdom, and enact righteous vengeance against their many enemies and betrayers. He will become entombed within the iron machine immortal; a living golem constructed to protect, serve, and re-energize his ruined kinsmen.

“I am iron… I shall not fail… I shall not be denied… I shall remain.”

Character Sheet

WS BS S T Ag Int Per WP Fel
40 35 50 50 20 64(8) 25 40 20


Name Lvl Bonus
Acrobatics (Ag) +0%
Awareness (Per) +0%
Barter (Fel) +0%
Blather (Fel) +0%
Carouse (T) +0%
Charm (Fel) +0%
Chem Use (Int) +0%
Ciphers (Int) +0%
Climb (S) +0%
Command (Fel) +0%
Commerce (Fel) +0%
Common Lore (Int) +10% Tech
Common Lore (Int) +5% Machine Cult
Concealment (Ag) +0%
Contortionist (Ag) +0%
Deceive (Fel) +0%
Demolition (int) +0%
Disguise (Fel) +0%
Dodge (Ag) +0%
Drive (Ag) +0%
Evaluate (Int) +0%
Forbidden Lore (Int) +10% Archeotech
Forbidden Lore (Int) +5% Adeptus Mechanicus
Gamble (Int) +0%
Inquiry (Fel) +0%
Interrogation (WP) +0%
Intimidate (S) +0%
Invocation (WP) +0%
Lip Reading (Per) +0%
Literacy (Int) +5%
Logic (Int) +10%
Medicae (Int) +5%
Navigation (Int) +0%
Performer (Fel) +0%
Pilot (Ag) +0%
Psyniscience (Per) +0%
Scholastic Lore (Int) +0%
Scrutiny (Per) +0%
Search (Per) +0%
Secret Tongue (Int) +0%
Security (Ag) +0%
Shadowing (Ag) +0%
Silent Move (Ag) +0%
Sleight of Hand (Ag) +5%
Speak Language (Int) +5% Squat, Explorator Binary, Techna Lingua, Low Gothic
Survival (Int) +0%
Swim (S) +0%
Tech-Use (Int) +10%
Tracking (Int) +0%
Trade (Int) +0%
Wrangling (Int) +0%

Talents & Traits

Weapon Training – Basic (Univ) Bolt, Las, Launcher, Melta, Plasma, SP C094
Weapon Training – Melee (Univ) Chain, Shock, Power C103
Autosanguine When healing, always Lightly Wounded C094
Hardy When healing, always Lightly Wounded C099
Hatred (Orcs) +10 to WS Tests C099
Hatred (Tyranids) +10 to WS Tests C099
Hatred (Eldar) +10 to WS Tests C099
Light Sleeper Always awake for Awareness Tests or surprise C101
Logis Implant +10 WS/BS Test until end of next turn, must use Reaction for round C101
Nerves of Steel Re-roll failed WP Test to avoid/recover from pinning C103
Prosanguine Tech-Use Test, remove 1D5 Dmg on success, 96-100 incurs penalty C104
Sturdy +20 to resist Grappling and Takedown C368
Techincal Knock Un-jam any gun as Half Action, one weapon/round C107


Power Axe
Enforcer Light Carapace
Servo Skull Familiar
Cortex Implants (Good) Unnatural Int (x2) C149

Greuhod Gor'Lung

The Shilwulf Dynasty Eck IronScholar